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Zero wrote:
>
> I've been looking at the entries for the stills round and I have an
> observation to share. I haven't gone through all the entries yet (I'm at
> the c for crushed), but it seems that lately traditional CSG is being pushed
> aside by more complex modelling techniques. Which of course means the
> modeller needs either one very expensive modelling program (such as 3ds max
> and many others) or several cheap (or free) ones (such as breeze, moray,
> spatch, ...) to make a complete scene. Where are the days when all you
> needed was a renderer like POV-Ray and a good insight in 3d space to create
> CSG objects? Now it seems even for the simplest scene you have to use NURBS
> or sweeps just to be considered a good modeller.
> Anyway, that's just how I feel. Anyone else have a different view on this?
Not a different view from your observation... but do
you have an opinion on this? For myself I'm addicted
to animation, so having a modeler assist me is really
helpful. I've never graded an image/animation down
because someone hand-coded vs. used a modeler- I grade
down for technical if they borrow models and don't
create them.
I don't consider the IRTC a compositional contest, like
a contest where models are supplied and we use them.
I'm interested in composition combined with interp
combined with technical tricks/shortcuts/efforts that
show originality.
--
http://www.users.qwest.net/~dearmad
Why bother? I'm not interesting.
But... maybe "Ballet pour ma fille" will be.
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